Racquet Ball Launcher Project — Milestone 2 of 6
There's no new concept to introduce today — you already have everything you need from your Design Packet. These four sessions are for turning your concept sketch into a physical launcher.
Teams will move at different speeds, and that's expected. A mechanism that looked simple on paper often needs a mid-build redesign once you're actually holding the materials — that's normal engineering, not a sign you did Sessions 15–16 wrong.
Bungee safety still applies every session, not just the day you got certified. Recheck anchor points and cord condition every time you test a pull.
Work from your Design Packet's concept sketch. If reality forces a change from what you sketched, that's fine — note the change and why in your notebook as you go, not after the fact.
Expect real problems: parts that don't fit, a mechanism that binds, an attachment point that isn't strong enough. Diagnose and adjust — this is Build and Iterate happening together, the same way Session 1's design cycle described.
At the Session 19–20 spot-check, your instructor checks every team: is your mechanism physically functional, regardless of polish? A team that's badly behind at that point needs to flag it now, not wait until the milestone ends.
Don't sit idle, and don't start "polishing" indefinitely. Start preliminary data collection — a few practice pulls, logged the same way you will for real in Sessions 21–23. It's a genuine head start, not busywork.
By the Session 19–20 spot-check, your instructor confirms:
"Functional" is the bar here, not "finished" or "polished" — that distinction matters, because Sessions 21–23 need real time, not a squeezed leftover.
Answer the following questions before submitting your work.
No written deliverable this milestone — this is graded as a hard checkpoint via your instructor's direct spot-check, plus your individual reflection.