Session 1
Intro to the Design Cycle
Today's Goal
- Learn the 6-stage design cycle that structures this entire semester
- See how everything — safety, measurement, the launcher project — fits onto it
- This is the "why" of the whole course
Quick Poll
What comes to mind when you hear "the engineering process"?
(No wrong answers yet.)
Last Year vs. This Year
Freshman year: you learned tools — 2D/3D CAD (AutoCAD, OnShape).
This year: you learn the process those tools serve.
Last Year vs. This Year
Tools without process means you can draw it, but not design it.
The Design Cycle

Stage 1: Define
- Who's it for?
- What do they need?
- What are the constraints?
- What does success look like?
"A vague idea isn't a design problem yet."
Stage 2: Design
- Generate multiple alternatives
- Choose between them deliberately
- Commit to one before building
Stage 3: Build
Turn the chosen design into something that actually exists.
Physical or digital — it has to be real, not theoretical.
Stage 4: Test
Check the thing against the success criteria you defined.
Not against "does it feel done."
Stage 5: Reflect
Interpret the test evidence: what worked, what failed, and why?
Decide which earlier stage needs more work.
Stage 6: Iterate
Return to that stage and make one targeted change.
Then build and test again — not a random do-over.
Reflection Has Two Jobs
Inside the loop: interpret each test before deciding what to change.
At the end: explain what the whole project taught you and what carries forward.
Worked Example: Bike Helmet Strap
A rider's helmet strap keeps slipping loose. Let's walk the cycle.
| Stage | What it looks like |
|---|
| Define | The strap loosens mid-ride. It needs to stay snug without being uncomfortable. |
| Design | Sketch three buckle ideas instead of building the first one that comes to mind. |
| Build | Make a working version of the strongest concept. |
| Test | Put it under real load — does it actually hold, or just look like it should? |
| Reflect | The load test shows the buckle loses tension while the strap and anchors stay put, so the buckle is the part to change. |
| Iterate | Adjust the buckle tension, rebuild that part, and run the load test again. |
Notice: every stage here is a specific action, not a vague step.
Same Cycle, Bigger Project
This exact loop runs all semester — just with bigger stakes.
Same Cycle, Bigger Project
- Define/Design: frame a real problem before touching any tools
- Build: in the makerspace, with real materials
- Test/Reflect: use real data to decide what the result means
- Iterate: change the stage the evidence says needs work, then test again
- Final reflection: explain your choices and carry the learning forward
Reflection is not a box you reach once at the end — it is what turns every test into a reasoned next move.
Activity: Where Does It Go?
Here's the story: you and a friend are building a skateboard ramp for your driveway.
- Your friend shows you exactly how to keep your fingers clear of the circular saw blade before you're allowed to cut the plywood
- You measure the ramp's angle with a protractor to make sure it matches the sketch you drew
- You try out the finished ramp and measure how high it launches you
- You compare that test with your target height and conclude that the ramp is too tall — its width and surface held up
- You shave an inch off the height, then test the ramp again instead of tearing the whole thing apart
There's no single right answer for every item — some could fit more than one stage. Be ready to explain your reasoning.
Three Things to Remember
Reflect before you iterate.
Evidence first, interpretation second, targeted change third.
Three Things to Remember
Iterate ≠ starting over.
It means making one targeted change — not throwing out the whole design.
Three Things to Remember
Build isn't separate from Design.
Building is just acting on a design decision you already made.
Next Time
Session 2: Problem Framing
The stage most often skipped — and the one that matters most.