Racquet Ball Launcher Project — Milestone 1 of 6
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Before anyone on your team touches a bungee cord, watch your instructor's demonstration and confirm you understand all five protocols:
This is a hard gate: no team begins Build (Sessions 16–19) without every member certified.
Your instructor will hand you a brief from Marcus Oyelaran, a youth program coach at Ridgeline Racquet Club. Every team is working from the same one.
He cannot deliver a ball to the same spot twice, so his players end up practicing chasing bad throws instead of practicing the return. He wants a machine that puts a ball where he tells it to — within about three yards of the distance he calls, at three different distances in a session, worked by one person while he watches eleven kids.
Pull the brief apart using the four-part framework from Session 2 and fill in the table on your Design Packet: User, Need, Constraints, and Success Criteria. Everything in it has to come from the brief — don't add a requirement he never asked for, and don't drop one because it's inconvenient.
One line is worth reading twice: “I don't care how far the thing can throw. I care that when I say twenty yards, it goes twenty yards.” That is why this project grades a calibration model rather than a throwing distance — and the ±3 yards is his tolerance, not a rule we made up.
Before you design anything, look at what already works. Pick 3 different real launching machines— trebuchet, torsion catapult, ballista, slingshot, air cannon, spring launcher, or another your instructor approves. They do not have to be bungee-powered; the point is to see a range of approaches.
For each one, record three things:
Then answer one question in writing: which of these is your launcher most like, and why?
Pull distance or launch angle — confirm with your instructor whether this is your team's free choice this year. Whichever you pick, everything downstream (your test protocol, your calibration model, your field-day strategy) is built around it.
Your justification must reference your Step 3 research. "We picked pull distance because the slingshot and the ballista both control range by draw length, and our mechanism works the same way" is a real reason. "We picked pull distance because it seemed easier" is not.
Using the exact technique from Session 3: sketch 3 genuinely different launcher concepts, then build the matrix from the evidence you have. Every column must trace to Marcus's success criteria, one of his constraints, or your mechanism research.
Your three concepts should be genuinely informed by Step 3 — if all three look like the same machine you'd have drawn before doing any research, the research didn't do its job.
Include at least one criterion about controllably varying your IV and one about hitting Marcus's ±3-yard success target. Use the Session 3 scoring anchors: 3 clearly meets, 2 is uncertain or needs testing, and 1 conflicts or fails. Defend one helpful score and one harmful score before choosing provisionally.
State, in writing, all three of these:
You don't need the model yet — just a real plan for building one. A vague protocol will be sent back before Build begins.
Before Session 15 ends, confirm all of the following:
Answer these on your own. Reflections are individual, even when the rest of the session was team work.
Submit your team's Design Packet (mechanism research notes, concept sketch, decision matrix, IV justification, test protocol) and your individual reflection.