In Activity 1.12 you built my dungeon crawler — the thunderstorm, the cave, the Twinkie, the wolfpack and the dragon.
Now build your own. Same machinery, completely different story. Set it wherever you like: a haunted school, a space station, a sunken ship, the inside of a vending machine. The only thing you are keeping is the structure.
wolfpack_ending and dragon_ending did.else for input you did not expect. Do not let one typo silently skip your whole story..lower() on your inputs so LEFT, Left, and left all work.Build it the way Activity 1.12 taught: sketch the skeleton with pass in every empty branch first, confirm the shape runs without crashing, then fill the branches in one at a time. Writing a whole branching story top to bottom in one go is how you end up with indentation you cannot untangle.
Keep it school-appropriate. The sample below shows the shape only — do not reuse the story.
The vending machine hums as you drop in your last quarter.Nothing comes out. The front panel slides open instead.Inside, two dimly lit tunnels lead away from you...
Which tunnel do you take? (left or right) -> LEFT [Enter]
You squeeze left. Something crunches underfoot - a bag of chips.Do you take it, or eat it now? (take or eat) -> take [Enter]
You pocket the chips. The tunnel opens into a room full of coin slots.A rusted robot blocks the exit. It looks hungry.
Do you offer the chips, or run? (offer or run) -> offer [Enter]
The robot accepts your tribute and rolls aside.You escape into the daylight, 3 quarters richer.
--- THE END ---Escaped the machine: TrueBefriended the robot: TrueQuarters collected: 3Snacks remaining: 0