Build games in Godot 4, and understand what the engine is doing underneath. Unit 1 starts with a physics sandbox you can knock over before you have written a line of code, teaches GDScript by making that sandbox do more, and ends with an arcade shooter you redesign into your own. Unit 2 builds a platformer from the ground up — jump feel, tilemaps, enemies — then adds pixel art and sound, and finishes with a game of your own design.
No experience needed. Everything you build runs in a web browser and gets played by someone other than you, because a game nobody has played is not finished yet.